Is Super Mario Based on a Real Story? Exploring the Origins of the Mushroom Kingdom

When you think of Super Mario, you probably imagine a world full of mushrooms, pipes, castles, and heroic adventures. It’s so vivid that you might wonder: is it based on a real story? The answer is no, but the origins of Mario and his world are fascinating in their own right.


Mario’s Humble Beginnings

Mario first appeared in 1981 as Jumpman in the arcade classic Donkey Kong. He was created by Shigeru Miyamoto, a Japanese game designer at Nintendo.

  • Miyamoto’s goal was simple: create a human protagonist who could jump over obstacles.

  • The name “Mario” was inspired by Mario Segale, a real estate landlord in the U.S. who rented warehouse space to Nintendo of America.

Mario wasn’t originally a plumber in Donkey Kong—he was a carpenter. It wasn’t until 1983’s Mario Bros. arcade game that he officially became the plumber we know today, living in a world of pipes and underground tunnels.


The Mushroom Kingdom: Pure Imagination

The world Mario inhabits—the Mushroom Kingdom—is completely fictional:

  • Bowser, the villainous turtle-dragon, and the Goombas and Koopas are entirely invented creatures.

  • Princess Peach (originally Princess Toadstool) is a fictional royal figure.

  • Miyamoto drew inspiration from his own childhood experiences, like exploring caves, forests, and castles, but he transformed them into a whimsical, magical world.

Even elements like pipes and castles were inspired by real-life objects—plumbing systems and Japanese castles—but exaggerated to fit the fun, playful style of the game.


Power-Ups and Fantasy Elements

Many of Mario’s iconic power-ups are rooted in imaginative concepts:

  • Super Mushroom: Inspired by folklore and the idea of magical items giving a hero special abilities.

  • Fire Flower, Cape Feather, Tanooki Suit: All of these turn Mario into a more powerful version of himself, emphasizing creativity over realism.

These elements are about fun and gameplay mechanics, not reflecting real-life experiences.


Why Mario Feels “Real”

Even though the world is fictional, Miyamoto made it relatable:

  • Jumping over obstacles mirrors real-life challenges in a simple, understandable way.

  • Rescuing someone in danger (Princess Peach) is a universal storytelling trope.

  • Exploration of strange lands appeals to the human love for adventure and discovery.

This mix of imagination and relatable concepts is why Mario has stayed popular for over 40 years.


Timeline of Mario’s Key Games

Year Game Notes
1981 Donkey Kong Mario (as Jumpman) debuts; carpenter, climbs ladders to save Pauline.
1983 Mario Bros. Mario becomes a plumber; Luigi introduced.
1985 Super Mario Bros. First mainline 2D platformer; Mushroom Kingdom, Bowser, Princess Peach introduced.
1996 Super Mario 64 Mario goes 3D; exploration-focused gameplay begins.
2007+ Super Mario Galaxy series Gravity-defying planets and imaginative worlds expand the universe.
2017 Super Mario Odyssey Open-world adventure blending creative environments and storytelling.

Final Thoughts

Super Mario is not based on a real story, but that’s what makes it magical. Shigeru Miyamoto took simple, relatable ideas—jumping, exploration, rescuing someone—and transformed them into a rich, fantastical universe. The Mushroom Kingdom is a testament to the power of imagination in gaming, and it continues to captivate players of all ages.